"Releasing a game in its alpha stage is way more stressful than releasing it as a finished game." The graphics are at least as detailed as the mechanics. I see a lot of people are more wary now, because they've participated in one, or two, or three Early Access games that haven't been completed, that will never be completed, or that were very buggy." "You don't know how people will react to an unfinished product. "I think releasing a game in its alpha stage is way more stressful than releasing it as a finished game," he says. "It was pretty cool."Īmplitude was pleased with the feedback Games2Gether gave them, believing it improved Endless Space considerably, so it makes sense for de Waubert to turn to Early Access for Endless Legend, a spiritual successor that replaces the former's ethereal sci-fi setting with a slightly left field take on fantasy. Games2Gether launched in May 2012, almost a year before Steam Early Access began, and may well have had some influence on its development: "It's only after the final release of the game that we had the Valve guys come over to Paris and tell us 'You know, I think you were the first people to do this,'" says creative director Romain de Waubert. They're making no boasts about being trendsetters but, long before Amplitude Studios put Endless Legend on Early Access, before Early Access even existed, they were already experimenting with Games2Gether, their "brand new way for players around the world to participate in the creation of a video game." Games2Gether helped Amplitude to develop their début title, the 4X strategy Endless Space, polling players to see what was popular and even letting them pitch their ideas to the team.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |