As such, Daedalic Entertainment’s take on Gollum is an original narrative with an interesting conceit, one centered on the lengths one will go to for freedom. You’ll encounter some iconic characters, including Legolas’ dad Thranduil and the Mouth of Sauron, but most of who you’ll meet are new, non-canonical characters to the Tolkien universe. The story, told through 10 vignettes the white wizard Gandalf teases out of him in some strange therapy session within a Mirkwood cell, follows the eponymous character across Middle-earth as he mumbles about getting The Ring of Power back into his slimy little fingers. Gollum is set between the 1937 novel The Hobbit and the first volume of The Lord of the Rings. But no one, not even Gollum, wants to be Gollum, and this game is indicative of that. If you want to know what it’s like to be Gollum, developer Daedalic Entertainment’s The Lord of the Rings: Gollum will totally give you that. It’s at once thematically compelling and mechanically deficient, always at war with itself to the point of self-defeat. Tolkien’s character himself, is a miserable wretch. It’s not enough to say that this game is busted. This incongruity between cutscene and gameplay is emblematic of Gollum, a narrative-adventure game about the gangly, Ring-addled former hobbit’s experiences before the events of The Fellowship of the Ring. Read More: The Lord Of The Rings Game About Gollum Is Getting Absolutely Roasted
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